JiJi Journal #2

closer JiJi Journal #2 closer

It’s been a while since our last update, so it has become a lengthy one!

First of all, Yannic, a member of our core team, has started his new job at Little Chicken Game Company. And while we’re proud, of course we’re also a little sad that he will be spending alot less time with us. Luckily, as everyone knows, there is no leaving a family and we’re very proud to still have him on board occasionally to help with the progression of Infectilt and Hellspawn. Infectilt is still rotting to a sickening sweet tenderness, although at the moment we are too short on resources to give it the amount of attention and polish it deserves.

This brings me to our second topic, Hellspawn! We’ve created this fast-paced frantic local multiplayer battle game in our spare time and are very proud of it. Nothing says “Fun” more than four friends bashing away on an Ipad or Android tablet, being more concerned about their opponent’s moves than the structural integrity of the screen used to play. Here’s a pic for an idea on what Hellspawn is all about:

Hellspawn Alpha footage

Thirdly, staying in line with the current topic of local multiplayer games, we want to shine some light on a recent creation of Yannic’s: TankTap. This top-down tank shooter is the current king of the hill in local multiplayer games. Rarely did we have this much fun with an Ipad game. We must admit we’re a fan of the local multiplayer concept, but we can heartily recommend it to anyone who likes tanks, ipad games and/or brutally exploding their friends! Get it HERE!

TankTap Chaos!

Fourthly, we’d like to introduce a new member to our team: Mats Hofman! He’s a first-rate programmer, here to pick up a new project that’s being discussed with an educational client from the Netherlands. It’s about teaching primary school children about russian language, culture and topography and will (hopefully) be a great addition to our portfolio! More news on this game once production has started and when we have some actual footage.

Last but not least, here’s an overview of all the games we published last year. Many thanks to Vasco Games for being such an awesome publisher, providing us with priceless advice and support. Everything we produced remains, to this day, completely FREE of charge. Even though our first game we made for Vasco didn’t make it into the app store, we still consider it one of our best games. This because it’s a game we still play ourselves, and became stealthily addictive over a longer period of time. Play a free in-browser version of Bridge Builder HERE!

bridgia example

Our second, third and final projects of 2014 were very similar to eachother, but then again different enough to showcase in separate occasions. They are all free games for android devices. We started off with Autotransporter, which for us was a great achievement in the sense that it was our first game to break a 10.000 download record, subsequently surpassing it with more than 50.000 downloads! Get Autotransporter HERE!

final truck

Our second game was, due to an oversight on our part, much less of a commercial success (while being a better game overall). This was due to a bug that caused the tutorial message not popping up; this made sure new players didn’t understand they had to ‘load’ their trucks before riding out, essentially killing them before they could understand how to play. We learned alot from this mistake, not only because the work we put into the game itself alone was already disheartening compared to how it was received by the public. Nonetheless, once you have played a previous or similar game you know it’s about how you drive and not necessarily how fast you go. :-) Get Army Transporter HERE!

Army transporter screen

In November 2015 we finished Construction Driver, our most ambitious and (untill now) last project for Vasco Games. We feel this is not the best-looking, but certainly the most fluid and best game in the transporter series gameplay-wise. You can try it HERE!

construction driver truck

2015 for JiJi means finishing our first educational game, finishing Hellspawn, Making progress on Infectilt but most of all: Mess around with the Samsung Oculus Gear VR! This magical piece of hardware has recently come into our possession and we are extremely thrilled to start making stuff for it. Expect life-changing experiences, we’ll do our very best to keep you entertained. As always, we keep our games free to play!

closer A Quick Update closer

If you have your own company, blog or website you probably know this feeling: “I HAVE WRITE SOMETHING!”. Usually this springs forth from visitors who demand new content, but sometimes it’s from the most unlikely source. My sister who is living in the USA right now (see her blog in dutch here) randomly told me to update the website… so I did.

Last week JiJi was at the Casual Connect conference in Amsterdam an boy, it was great! We met with over 100 different indie developers and got some great feedback on Yannic’s new game, TankTap! Check the video below to see the progress on this awesome 4-man local multiplayer mayhem for tablets:

The conference itself was crazy. We saw tigers, gold-painted little people, had free cocktails, met up with the guys from Chartboost and met russian oligarchs, by whom I was invited to spend the summer in Ukraïne.

Also, Infectilt is coming along nicely with a new addition to our team! His name is Gerben and since he knows more about programming than most of us he is most welcome. ;-)

Last but not least T.A.U. will arrive in stores shortly, here’s some art to keep you warm.


JiJi Journal #1

closer JiJi Journal #1 closer

Inspired by the guys at Chartboost, who are filming the whole process of Chartboost University, we decided we had to make our own video journal. Not only is it an opportunity for us to present ourselves and what we’re doing to you (pun intended), it’s also a great way for you to get to know us a little better. We thought it could be interesting for you to get a small insight into the life of an indie game developer. After all; it’s a hard life doing what you like and travelling all over the world alot. So with a modest amount of pride we present to you, from San Fransisco, JiJi Journal #1!


Last but not least we want to express special thanks to Clive Downie for an awesome talk at DeNA headquarters on monday. He gave an intruiging insight into their business model next to being generally awesome. Way to go Clive!

JiJi’s trip to Chartboost HQ

closer JiJi’s trip to San Fransisco closer

As the previous post stated already, Yannic, Jesse, Dax and me (Vincent) are going to San Fransisco next week to join Chartboost University! We will be showing off our progress on Infectilt as well as getting masterclasses on game creation and marketing topics.

We are incredibly grateful to the people at Chartboost for their (almost altruïstic) inclination to help small indie game developers such as ourselves grow. We hope to use this week of non-stop creative development to give Infectilt an even brighter monetary future, as opposed to ‘just’ being as awesome as it is now.

4 jijis

We’ll also be visiting Startuphouse, a new venue started by my friend Elias (Founder of startupbus). It’s a co-working space for great minds in the tech industry and we can’t wait to make some friends!

Aside from San Fransisco being one of the tech capitals of the world in the presence of silicon valley, it’s also a great opportunity for us to become an even closer group. We’ll be stuck with eachother for a full week (as we normally work on a distance) and I strongly believe this will be making us work better as a group. But enough business!

I want to share some inside info: JiJi has started another project on the side! For now we’d like to keep things a secret so that we have time to develop a coherent idea, before we present it to the outside world. Nonetheless I’m really thrilled to see things in motion and I’m sure you will be once we’ve gathered all the details!

JiJi Jam #2

closer JiJi Jam #2 closer

As you may know, sometimes we like to do hackathons. This weekend it’s that time again! We are working hard to prepare for our trip to San Fransisco in October. We will be heading for Chartboost University for an epic combination of masterclass and hackathon!

Before that, however, we decided it would be wise to optimise our game and tackle some difficulties in the gameplay we were struggling with. What’s a better solution than a marathon brainstorming session with pizza and beer? You tell us!


Last but not least we want to give you a sneak preview of what we’re working on! Behold, the Chomper!


The work on texturing is getting some shape:


And a mysterious voodoo lady??


JiJi Jam #1

closer  JiJi Jam #1  closer

Today our new website kicks off!

We spent this weekend doing our very first Game Jam, paving the way for our upcoming title Infectilt in 48 hours. We also worked on the new website and we hope you like it! We’ve been working behind the scenes in the last months to give body to what is now JiJi, as the team keeps growing and projects keep being added to the already busy curriculum. For example, we’ve started work on our very first app named Goods (More about this below).

Currently, sleep deprivation is taking its toll and the whipping isn’t really helping either, as this picture shows:

jam #1

Furthermore, Jesse has been drawing like mad, giving life to the hero of the game. She’s going to be a badass protagonist, as far as the game has any protagonist (Yes, this is a spoiler). Dax has been working on making her come to life, but you’ll have to wait to see her full glory.

In the meanwhile I’ve done some interviews with potential customers for Goods and received some astonishing feedback. I truly believe this is turning into an app that you will see more of.

At the end of the weekend I shall give an overview of the progress on Infectilt. Also, we haven’t forgotten about Tanks, Aliens Upgrades! I know you’ve all been waiting for this one to hit the charts but I ask for patience. Yannic has stated that the amount of time he can spend on it will increase in the upcoming weeks, so expect some really cool updates!

Last but not least I’d like to extend my thanks to Vincent da Silva from DigitalForest for helping out with some tricky code this weekend. Keep you posted!


JiJi Games, revisited.

closer  JiJi Games, revisited.  closer

We focus on games with an attitude. Founded in february 2012 by a close group of friends, JiJi is a small game studio from Utrecht, the Netherlands. Our first projects are in the mix and soon downloadable from a digital store near you!

Currently, this website is under construction. But fear not, for we are working on it behind the scenes.